![eye candy 4000 jiggle eye candy 4000 jiggle](https://img.youtube.com/vi/fePrS71t1-E/0.jpg)
Most of these are very useful as special effects or for illustration/photo-illustration purposes and several of them improve on capabilities already found in Photoshop. These effects are all available under Photoshops Filter menu.
#Eye candy 4000 jiggle mac#
8BF extension (there usually isnt an extension in the Mac OS).Įye Candy 4000 is a collection of 23 ultra-cool effects, several new ones (Wood, Marble, Drip, Melt and Corona) and some great updates of older ones. A well-behaved installer will put them in the right place for you, many will ask you to locate your Plug-ins folder. The Plug-ins folder contains several subfolders for organization (File Formats, Import/Export, etc.), but the plug-ins can go in any of these. The actual Plug-in file typically has an icon with a picture of an electrical plug on it, and it gets installed into Photoshops Plug-ins folder. Photoshop Plug-ins are so ubiquitous that many other programs use the same format, allowing you to use your Photoshop Plug-ins in programs like Macromedia Fireworks, Jasc Paint Shop Pro, Adobe Photoshop Elements and Image Ready, Deneba Canvas, Corel Photo-Paint and more that I’m probably forgetting. Plug-ins are small programs that will only work within the context of a larger host program like Adobe Photoshop. Splat! is a more recent addition to the family.īut, first a word about Photoshop Plug-ins. Black Box has evolved into Eye Candy, with the latest version being Eye Candy 4000. You may not have heard of Alien Skin, but they have been making cool add-ons for Photoshop since 1994 when they released the first drop shadow filter in their Black Box filter set.
![eye candy 4000 jiggle eye candy 4000 jiggle](http://angelstar.bplaced.net/Translation_ArasImage/Tut280_Shattered-World/screen/sw26.jpg)
#Eye candy 4000 jiggle skin#
This month Im taking a look at two such plug-in programs for Photoshop: Eye Candy 4000 and Splat!, both from Alien Skin Software. It is mature and robust, does more than most users will ever need, and the wizards at Adobe Systems ( had the foresight to allow third-party developers to add to the program. If you need the jiggle, Dead or Alive is always there to entertain you.There are many reasons why Adobe Photoshop is one of the coolest programs around for making and working with graphics. Heck the added hair physics plays far more into the realism then boob physics ever could. Would boob physics be appropriate, actually yes, but that is far down the list of physics needing to be added/improved in the game. Jiggles =/= humanity.ĭo you complain about male portrayals in games and their abilities in the same light? I highly doubt that. They have not dehumanized her, they have only humanized here further. Is it necessary? Will it affect you enjoyment of the game or affect the portrayal that she is a human female? I doubt that this is truly the case, but if it is, then you just want eye candy and the sexualization. I get that this may not be your intended point, but it does affect it. :0/įine, but you quoted Dead or Alive 5 as an example of the physics you were talking about, and the clear emphasis is on sexualizing the characters. Lara's sex and sexuality isn't all she is but it is a part of who she is, and while I can understand the strategic decisions for Lara's re-design from a business perspective, I can't help but feel that they've basically just steralised her. I'm not saying she needs to traversing the jungles and tombs of the world in high-heels and a cocktail dress, I'm just saying I don't think it would hurt for her to eventually have just a little more humanity. with just a grappling hook and her bare hands, I just don't think it would hurt to inject a little realism into the franchise. She's already some kind of scary, physics-defying terminator able to withstand copious amounts of physical damage and to pull gratings out of walls etc. I know the last thing they want to do is sexualise Lara (They want to maintain (or re-build) the franchise' credibility based on the quality of the game itself (rather than just trying to make sales by putting a sex object at the centre of the experience but more importantly (from a business perspective) they probably can't afford to loose half of the potential revenue by alienating half of their potential market (the women) and still have a viable, competative, triple-A product) but they seem to have gone too far in the other direction to the extent that they've dehumanised her. Stop giving Anita Sarkeesian reasons to continue her crusade.ĭude, it's not like I'm saying they should mo-cap the actresses actual breasts (could you imagine what that mo-cap suit would look like) I just don't think it would hurt to put a little.jiggle in her wriggle (as long as it's realistic).īut seriously, this was supposed to just be a light-hearted thread, but having said that.